Module 1 - Modelling
Barrel Tutorial
The first thing I did in blender this week was make a simple barrel.
I followed SirPinkBeards tutorial on YouTube which also doubled up a basic learning tool for blender:
Richmond Bridge
The tourist attraction I decided to make a model of is the Richmond Bridge, the oldest stone span bridge in Australia. The main reason I chose this was that the arches in the bridge seemed like they might be a challenge to do in blender so I would probably learn some useful skills in making it. It also has some small indentations in the brickwork that would mean I could add some more details to it as practice.
In order to do the arches I followed this tutorial from Tim Bahrij for making archway doors. The idea is the same so I could translate it to a bridge easily enough.
To make the bridge I first made a single segment in 2D with an arch and then copied in a few times and connected the copies together. After that I switched to 3D and stretched the bridge out to give it some depth and added a few more details to make it match the picture. The final result was this:
This worked fairly well but there were some issues with it. I wanted to draw a simple texture on the bridge but because of how I had made it there were a lot of faces that made up the bridge. You can see that each arch is made up of a lot of triangles and squares and the gaps between are made up of lots of rectangles. I had also made some duplication errors which was giving me issues when attempting to paint the bridge. I decided to do it again but take more care this time and made a new bridge that looked like this:
This bridge was much simpler to deal with because it had less faces to worry about. There were still a few issues with duplication but due to my experience the first time I fixed them before they got too bad. I was able to apply a simple hand drawn texture to the outside of the bridge without much issue.
KIT207 Portfolio
More posts
- Tutorial 5 - Cinemachine and Post-ProcessingAug 17, 2022
- Module 5 - Lighting and ShaderGraphsAug 16, 2022
- Game ConceptsAug 09, 2022
- Module 4 - Simple Game MechanicsAug 07, 2022
- Tutorial 3 - NavMesh and AI PathingAug 07, 2022
- Module 3 - Terrain and ProBuilderAug 02, 2022
- Tutorial 2 - Player MovementJul 31, 2022
- Module 2 - Modelling and AnimationJul 26, 2022
- Tutorial 1 - Simple SceneJul 20, 2022
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