Devlog Week 5 - Testing Week
Polishing
Have begun working on polish now. Need to add some sounds, menus and high score saving. Also did the testing session this week which pointed put some things to me that I could quickly fix. I may also add improved lighting in the last week depending on how much time there is. At the moment it is a bit dull and some lighting on the torches might make an improvement.
Menu Screen
UI
Chose a font for the UI and menu so that it isn't so dull.
https://www.1001freefonts.com/medieval-fonts.php
Chose this as I think it has a suitably fantasy/medieval vibe to it. No other UI changes yet.
New font
Peer Testing
Learnt a good deal from doing testing.
First thing was that the charge and combo mechanics were tied to the users framerate based on how I had programmed it. So whenever I would play on my computer it would seem fine but on other PCs and laptops there was a lot of variance. I fixed that so that it is based on time rather that frames. Game is pretty laggy as well the more enemies are spawned. Most people had issues with this. It's probably being cause by the amount of enemies that are having to calculate a path to the player. Not sure exactly how to fix this but I might be able to slow down the rate which they recalculate a path.
The collider that determines whether or not the play is in the arena was also too large which meant you could stand out of the enemies reach and hit them. I fixed that during the session as it was easy to see what the issue was. I probably forgot to adjust it when I made the new tile set. I've also moved the starting point out of the arena so that the player is not immediately attacked without warning.
Only half the people who played realized that they could use a shop and level up which I was expecting. I haven't exactly made it apparent that that's what the two brown box things are for. I will make it more apparent, probably with some decorations to make them look more like shops.
The rate of spawning was probably a bit to high. I might make the amount of enemies spawned overall less but make them get stronger faster. I'm also going to make the player get more health on level up as 10 seems to be too low.
Files
Death and Glory
Status | In development |
Author | Losmada |
Genre | Action |
More posts
- Documentation + User GuideOct 17, 2021
- User DocumentationOct 17, 2021
- Assignment 4 Testing FormOct 07, 2021
- Devlog Week 4Oct 03, 2021
- Devlog Week 3Sep 26, 2021
- Devlog Week 2Sep 19, 2021
- Devlog Week 1Sep 12, 2021
- Game ConceptAug 27, 2021
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