Devlog Week 5 - Testing Week


Polishing

Have begun working on polish now. Need to add some sounds, menus and high score saving. Also did the testing session this week which pointed put some things to me that I could quickly fix. I may also add improved lighting in the last week depending on how much time there is. At the moment it is a bit dull and some lighting on the torches might make an improvement.


Menu Screen

UI

Chose a font for the UI and menu so that it isn't so dull.

https://www.1001freefonts.com/medieval-fonts.php

Chose this as I think it has a suitably fantasy/medieval vibe to it. No other UI changes yet.


New font

Peer Testing

Learnt a good deal from doing testing.

First thing was that the charge and combo mechanics were tied to the users framerate based on how I had programmed it. So whenever I would play on my computer it would seem fine but on other PCs and laptops there was a lot of variance. I fixed that so that it is based on time rather that frames. Game is pretty laggy as well the more enemies are spawned. Most people had issues with this. It's probably being cause by the amount of enemies that are having to calculate a path to the player. Not sure exactly how to fix this but I might be able to slow down the rate which they recalculate a path.

The collider that determines whether or not the play is in the arena was also too large which meant you could stand out of the enemies reach and hit them. I fixed that during the session as it was easy to see what the issue was. I probably forgot to adjust it when I made the new tile set. I've also moved the starting point out of the arena so that the player is not immediately attacked without warning.

Only half the people who played realized that they could use a shop and level up which I was expecting. I haven't exactly made it apparent that that's what the two brown box things  are for. I will make it more apparent, probably with some decorations to make them look more like shops. 

The rate of spawning was probably a bit to high. I might make the amount of enemies spawned overall less but make them get stronger faster. I'm also going to make the player get more health on level up as 10 seems to be too low.

Files

Build.zip Play in browser
Oct 07, 2021

Leave a comment

Log in with itch.io to leave a comment.