Devlog Week 2


Basic Level Blocking

Not a very exciting week.

I've created a basic layout for the game this week. It consists of one big room with pillars that acts as the arena. And a corridor to a smaller room which acts as a safe zone. There are five points where I will place the spawners for the enemies, one of the left and right and three on the top. Depending on feedback for the game I may increase this to seven. The idea is that the enemies coming from multiple spawn points will naturally have them surround the player.

I plant to implement a combo multiplier for enemy kills that resets after a few seconds. The idea is that player looking to maximize their score can kite enemies around the pillars and bunch them into a group to get the most points possible. The tradeoff is that it is more dangerous to fight lots of enemies at once and you could get swarmed and lose.

I might include a time counter so that players can try to reach a certain score in a certain time as a goal for themselves.


Tiles

I drew some tiles to use for the dungeon layout. Made an error when drawing them though, I intended to draw them 32x32 but accidentally drew them 31x31. There was a compression issue that was distorting the tiles so I had to remove compression to fix that. I will probably redraw the tiles at some point as well because the colour scheme matches the player too much and makes it harder to see them.

There was an issue with the alignment of the tiles that was causing black lines to appear in the game. I had to change the material of the tile set to include pixel snapping and change the resolution to fix this issue.

Enemies

I've given the enemies a colour scheme to differentiate them a bit. I gave them the players leg sprite as well to test whether or not they faced the direction they move and fortunately they do. When they get to the player however they would turn around sometimes which looked silly so I've made them always face the player when they are within range.

Player

I've given the player their basic attacking animation. Took a while to get all the transitions right but I think it looks good in the end. General feedback was good as well.

Feedback

General feedback was that people like the animation. The enemies are a bit too fast which I thought they would be. Next week I will be creating the enemies proper and the wave spawning mechanics so this should help people play the game in a way that it should generally be played.

Files

Build.zip Play in browser
Sep 16, 2021

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